Most of what you said here makes very little sense. Youd rather blame devs than get your gsme fixed. Your issues are neither present on any techies machine, nor do they make sense. Both of which are explained by the voxelated terrain and the way LODs work. Devs arent experianced enough to mess with the render pipeline and the only existing performance issues, when run by people who how to use their PCs properly and diagnose/fix problems on their end, the issues end up being the two that i have stated. Your problems literally cannot be the game. And this uses Unitys default render pipeline. None of this is going to drop performance at all outside of LOD changes. This games problem is the voxelized world which causes 2 problems. $5 says you havent told nvidia controo panel to use your GPU with the game and its defaulting to your onboard graphics.Ĭause what you explain directly contradicts mine and everyone i knows exeprience. Explain to me how can a Ryzen 7 3800x (utilized by the game at ~20%) and Strix 2070 OC'ed (utilized by the game at ~35% clock speed ~600Mhz) equal such bad performance? I get drops to as low as 10 fps late game when i look at my base. Originally posted by TrapStoner:This is insane!!! It's 2020 and devs still hasn't optimised their ♥♥♥♥? I love the story and the graphics, but the game code itself is trash.
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